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Slow Edutainment: Why Children Need the Right to Pause and Be Quiet

You know what tires me out the most when I watch most modern kids’ cartoons? The noise. Everything flashes, screams, and explodes in garish colors every three seconds. If this tires out my adult brain, what must it be doing to a four-year-old’s nervous system?


That’s exactly why Sergey Vereschagin and I decided to create our own 3D universe for kids ages 3-7. From scratch.


We’re a classic indie studio where two people cover two completely different but inseparable areas:


Sergey handles architecture and technology. Right now, he’s working on the scripts, the project bible, and the website; he’s setting up the technical pipeline in Unreal Engine, and laying out the lighting, production logic, and direction.


I’m responsible for the “soul.” For the character’s physicality, body language, movements, and empathy. For how a character drops their shoulders when they’re scared, or how they shift from foot to foot comically while waiting for a miracle. There won’t be many words, so the body must speak louder.


What we’re designing right now is called Slow Edutainment (mindful, “slow” learning). We’re building a world without frantic pacing or cognitive overload. A world where characters have the right to silence, a pause, and genuine, not artificial, emotion.


Right now, I’m sketching our characters, looking for colors and clothing designs, accessories, and props. Soon I’ll introduce you to our main characters.


They’re really small, but they have a big job ahead of them. 🤍

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